Dev Log 4: A Full Day


7/16/21

BABY IS ASLEEP.  Let's get to work.  This is a big, 6 hour straight day (not that big in the scheme of you 8 hour day pros, but big for a mom who has to take frequent nursing / changing / nap breaks).  I hope dude cooperates, but he usually doesn't.  NO TIME TO SPARE!

8:35 AM: Back into cinematics.  I think I'm overthinking it; let's just get something rudimentary built, and if we hate it, we change it later.  For now, let's see it in action.

9:15 AM: Got some cinematic work done that I like, but some is overcompl9icated already.  But now I can see what I want, so that's good!

4:19 PM: Well wouldn't you know, bebe took over.  So here we are, attemping to smash at least an hour and a half in before his next nurse.  I'm going to streamline the cinematics for now, get that version functional, and then let it play for a while before seeing if it works that way.

Essentially:

1. Enter a room

2. Line of dialogue

3. Movement around room

4. Finishing line of dialogue

5. When all points in room are unlocked and player views it for the first time, have another cinematic sequence before they leave.  

That's it!  That's all we want for right now.  So let's streamline what we've got to make that work.

NOPE.  Reading that back, it's not great; it's not what I intend, and I don't like how much it removes from the player.  This is supposed to be exploratory; let's let them explore, dang it. 

5:08 PM: No, I hear the storm.  Returning to save my husband.

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