Dev Log 6: A Little Nibble
8/4/21
TODAY'S GOAL: We're going to work on one tiny thing today: the SWITCH mechanic! It's working fine, but we need to make sure player movement is disabled while the switch is happening.
If we get that done really fast, we'll take a look at the movement along the walls issue, but for now it's just the switch.
As of 9:00 AM, casually solved the movement issue. YAY! Now on to the actual agenda, dang it.
So the issue is that the game will detect if the player is holding the key during the switch. If they are, that movement will remain pressed until the player lets go. This MIGHT not be a big deal, but let's essentially:
1. Tell the game to freeze when the switch is happening
2. Record whether or not input is happening at the time of the switch
3. Once switch is complete, wait until input has stopped or changed before allowing movement to resume
This is getting a little testy; I am going to hold until I can get Daniel in here to give it a try and see if this is really jarring or not. I am wondering if the pause might be more jarring.
8/8/21
Well, after playtesting, Daniel did agree that it's jarring and that the character movement shouldn't continue through. There should be a pause before resuming movement, and the input should interrupt.
It's interrupting now, but it's clunky. I'm going to ask Daniel to playtest again before writing this one off.
8/9/21
Daniel playtested, and thinks it's fine! This could be an instance of me overthinking, but I think we'll have some more consistent attention towards this area when we do prototype testing. For now, MOVING ON!
Meet Me In The Middle
More posts
- Dev Log 5: Bite SizedJul 29, 2021
- Dev Log 4: A Full DayJul 29, 2021
- Dev Log 3: Already Behind!Jul 13, 2021
- Log 2: Opening 'Er UpJul 13, 2021
- Construction Begins!Jul 07, 2021
Leave a comment
Log in with itch.io to leave a comment.