Dev Log 5: Bite Sized
7/29/21
I think trying to work the way I used to is inherently incorrect, and is absolutely setting me up for failure. I've got to adjust to this new normal. I have a baby now; things get in the way of work. With that in mind, I've broken up my work into more goal focused chunks instead of time based.
TODAY'S GOAL:
- Determine basic flow of a universal cinematic
- Implement a universal cinematic
DEADLINE: 8/1/21
As long as cinematics are in and functional by then, I'll consider this wrapped. So let's get started with the flow.
For the purposes of this prototype, we don't need to get complicated. It's better to be streamlined right now, especially with an (admittedly arbitrary) time constraint. So let's make a one-size fits all cinematic that is encountered under the same circumstances every time.
1. Char A enters the locked room
2. CINEMATIC
3. Switch to Char B
4. CINEMATIC
5. Items are delivered / door is unlocked
6. CINEMATIC for Char A. Move to next room, switch chars.
Basically, we have dialog upon room entry / exit. Pretty easy triggers. For today, let's get dialog upon room entry underway.
2:13 PM: As of right now, we have dialog upon room entry completed. To say room exit isn't quite accurate; I think having dialog appear once the puzzle is complete is good, then again as the player leaves the room. But we don't have a puzzle yet, so we need to stick with exiting when the player leaves the room.
2:22 PM: Exit dialog and the switch disabling is currently working great. Now I think setting up a trigger to shift to a new scene would work well here. Genuinely, we've got the rough prototype in place overall. So I think our next workday will be finishing up the details on the switch mechanic. Can't wrap up all of the dialog yet until we're ready for the finale! But overall, this was a good idea. Taking things in a bit sized way is a much better way to handle this prototype.
Meet Me In The Middle
More posts
- Dev Log 6: A Little NibbleAug 09, 2021
- Dev Log 4: A Full DayJul 29, 2021
- Dev Log 3: Already Behind!Jul 13, 2021
- Log 2: Opening 'Er UpJul 13, 2021
- Construction Begins!Jul 07, 2021
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